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<title>obi-yan's CGPortoflio Gallery</title>
<link>http://obi-yan.cgsociety.org/gallery/</link>
<description>obi-yan's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>chinessStreets</title>
	<link>http://obi-yan.cgsociety.org/gallery/671389</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/6065/6065_1220536510_small.jpg"><br><br>It is my new work, euh, speed work. 3 day in 3Dmax 9 and 2 hours in photoshop. ChinessStreets is inspired by a scene of the movie the mummy 3rd. ]]>
	</description>
	<pubDate>Thu, 04 Sep 2008 13:55:13 +0000</pubDate>
	</item>
	<item>
	<title>modern gallery</title>
	<link>http://obi-yan.cgsociety.org/gallery/662992</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/6065/6065_1218477701_small.jpg"><br><br>modern gallery is basicly inspired by Quake 4 environements but I modify than whit my personnal works.]]>
	</description>
	<pubDate>Mon, 11 Aug 2008 18:01:44 +0000</pubDate>
	</item>
	<item>
	<title>old pier</title>
	<link>http://obi-yan.cgsociety.org/gallery/659010</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/6065/6065_1217518848_small.jpg"><br><br>Inspired by the pier at Santa Monica and a dark ambiance of many concept art, Old Pier is made in 3Dmax 9 and Photoshop CS.]]>
	</description>
	<pubDate>Thu, 31 Jul 2008 15:40:50 +0000</pubDate>
	</item>
	<item>
	<title>SpaceShip office room</title>
	<link>http://obi-yan.cgsociety.org/gallery/618741</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/6065/6065_1207742352_small.jpg"><br><br>Here's my oder 3D work called Space ship corridor. I created this scene with 3D studio max 8 and PhotoshopCS. The lighting is made with Shadow map in default scanline renderer.<br />
C&amp;C are welcome. <br />
]]>
	</description>
	<pubDate>Wed, 09 Apr 2008 11:59:14 +0000</pubDate>
	</item>
	<item>
	<title>Space ship corridor</title>
	<link>http://obi-yan.cgsociety.org/gallery/616995</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/6065/6065_1207309577_small.jpg"><br><br>Here's my latest 3D work call Space ship corridor. I created this scene with 3D studio max 9 and Photoshop. The lighting is made with Shadow map in default scanline renderer.<br />
C&amp;C are welcome. <br />
]]>
	</description>
	<pubDate>Fri, 04 Apr 2008 11:46:19 +0000</pubDate>
	</item>
	<item>
	<title>fine foods factory</title>
	<link>http://obi-yan.cgsociety.org/gallery/591847</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/6065/6065_1202135283_small.jpg"><br><br>Inspired by factory picture on the web, fine foods factory is made in 3DMax 8 and photoshop CS.]]>
	</description>
	<pubDate>Mon, 04 Feb 2008 14:28:49 +0000</pubDate>
	</item>
	<item>
	<title>Autopsy chapel</title>
	<link>http://obi-yan.cgsociety.org/gallery/489140</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/6065/6065_1177417013_small.jpg"><br><br>For a Still Life Game (Microids), Autopsy chapel is made in 3Dmax 7 and photoshop 6.]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 12:16:57 +0000</pubDate>
	</item>
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